#include "mycoin.h"
#include<QDebug>
#include<QTimer>
//MyCoin::MyCoin(QWidget *parent) : QPushButton(parent)
//{

//}

MyCoin::MyCoin(QString btnImg){
    QPixmap pix;
    bool ret=pix.load(btnImg);
    if(!ret){
        QString str=QString("图片 %1 加载失败").arg(btnImg);
        qDebug()<<str;
        return;
    }

    this->setFixedSize(pix.width(),pix.height());
    this->setStyleSheet("QPushButton{border:0px}");
    this->setIcon(pix);
    this->setIconSize(QSize(pix.width(),pix.height()));

    //初始化计时器
    timer1=new QTimer (this);
    timer2=new QTimer(this);

    //监听定时器信号
    connect(timer1,&QTimer::timeout,[=](){
        QPixmap pix;
        QString str=QString(":/res/Coin000%1.png").arg(this->min++);
        pix.load(str);

        this->setFixedSize(pix.width(),pix.height());
        this->setStyleSheet("QPushButton{border:0px}");
        this->setIcon(pix);
        this->setIconSize(QSize(pix.width(),pix.height()));

        //若果翻完了min重置
        if(this->min>this->max){
            this->min=1;
            timer1->stop();
            isAnimation=false;
        }

    });

    connect(timer2,&QTimer::timeout,[=](){
        QPixmap pix;
        QString str=QString(":/res/Coin000%1.png").arg(this->max--);
        pix.load(str);

        this->setFixedSize(pix.width(),pix.height());
        this->setStyleSheet("QPushButton{border:0px}");
        this->setIcon(pix);
        this->setIconSize(QSize(pix.width(),pix.height()));

        //若果翻完了min重置
        if(this->max<this->min){
            this->max=8;
            timer2->stop();
            isAnimation=false;
        }

    });
}



void MyCoin::changeFlag(){
    //如果是正面，翻成反面
    if(this->flag){
        //开始定时器
        timer1->start(30);
        isAnimation=true;
        this->flag=false;


    }
    else{
        timer2->start(30);
        isAnimation=true;
        this->flag=true;
    }


}

void MyCoin::mousePressEvent(QMouseEvent *e){
    if(this->isAnimation || this->isWin){
        return;
    }
    else{
        QPushButton::mousePressEvent(e);
    }
}

